Saturday, September 25, 2010

Chapter 6 - Teaching with Multimedia and Hypermedia

Multimedia vs. Hypermedia

Multimedia
  • multiple ways or combinations of media

Hypermedia

  • media that is linked - getting from one media to another
  • impacts - increasing motivation, flexible for multiple intelligences, critical thinking skills, creates multidimensional thinking in story development
  • interaction design - discipline for making things attractive to the learner through utility, usability and aesthetics

Commercial Hypermedia Software Packages

  • Instructional Software - tutorials, drills, practices, simulations, problem solving
  • Interactive books and ebooks
  • Reference materials
  • must be able to evaluate materials before purchasing based on support, design, content, navigation

Design and Development

  • average person has ability and access to create multimedia and hypermedia
  • hardware requirements - computer, digital camera, scanner, video digitizers, camcorder, microphones
  • Sequence of Development should follow:

1. Review what's out there 2. Research topic 3. Create a storyboard 4. Develop frames 5. Add links and text 6. Test the product

Types of Multimedia Authoring Tools

1. Presentation Software - electronic slide shows (Power Point) used for getting student attention, assessments, tutorials, lecture support, student created presentations

2. Video Production and Editing - digital video moved to a computer and then inserted into presentations or the Internet

- used to demonstrate procedures, presentations, documenting school activities, real time communication

3. Hypermedia Development Software - Adobe Flash - students can design their own websites and games, presentations or interactive storybooks

4. Virtual Environment and Immersion Tools - Virtual Reality - avatars (graphic icons) to represent themselves in a virtual environment

- Geospatial technologies (Google Earth)

- QuickTime VR - connecting photos to make 3-d models

- used for virtual field trips, 3-d models

5. Web 2.0 Authoring Tools - free, easy to use tools to create social networks and online content sharing

- examples are blogs, wikis, podcasts, e-portfolios, social

networks, video and photo sharing

Chapter 5 - Teaching with Software Tools

Beyond Basic Software of word processing, spreadsheets, and databases

Developments in Support Tools
  • PDA's and cell phones make software tools portable and more accessible
  • Can now connect items/links from the web to documents and presentations
  • Sold in suites or packages for convenience
Software Tool Categories
  • Materials Generators
  • Data Collection
  • Graphic Tools
  • Planning and Organizing
  • Research and Reference
  • Content-area Tools

1. Material Generators - Table 5.2 for examples

  • desktop publishing - control over form an appearance of printed page
  • difference btwn word processing and desktop publishing - 1 flows pages in continuous stream and 2 pages viewed as separate units
  • use word processing unless teaching students about newspaper or book formatting
  • in class applications - practice with grammar and communication, different ways of reporting, creativity
  • Generators for: tests, rubrics, worksheets, puzzles, IEP's, graphic organizers

2. Data Collection - help collect and organize student info

  • include electronic grade books, student information systems
  • computer adaptive testing - taking tests on the computer
  • student response systems - students answer questions all at once with clickers
  • CMI - computer managed instruction - keep track of student progress, see weaknesses

3. Graphic Tools - manipulating images image editing tools - modify photos

  • charts and graphs - draw and print charts from data collected
  • clip art, videos, fonts, sounds - all used to enhance final product

4. Planning and Organizing Tools

  • outline tools - help writers with outlines using prompts and questions
  • concept mapping - visual learners
  • schedule makers - generate daily and monthly schedules for teachers (electronic planner)

5. Research and Reference Tools

  • electronic encyclopedias - ex. Encarta,
  • electronic atlases
  • electronic dictionaries

6. Tools for Content Areas

  • CAD - computer assisted design - drawing and morphing
  • Music Editors - MIDI - musical instrument digital interface, sequencers
  • Reading tools - AR, CD-Rom versions, Cloze programs - fill in the blanks while reading
  • Microcomputer Based Labs - probewares - hardware with sensors to use with software for labs
  • Graphing Calculators
  • Geographic Information Systems and GPS - global positioning systems

Monday, September 13, 2010

We 2.0 article

Web 2.0

  • idea behind using the web as a way for everyone to continue in one large conversation sharing info, ideas, etc.

e-Learning


  • ICT

  • interactive and exciting use of technology to enhance learning

  • social constructivism

  • learning in groups rather than memorizing

  • allows students and teachers to immediately create info on the web

  • RSS - really simple syndication - ability to see changes in multiple websites at one time

  • collaborative approach through many forms - texts, blogs, podcasts, wiki, etc

RSS

  • Aggregator pulls info from different sites that change frequently

  • find them by seeing icons RSS(orange usually)

  • benefits - time saving, different points of view, professional development

Blogs

  • concerns about blogs - too much personal info, lack of control for teacher, students can find projects, papers, ideas and copy

  • Blogmeister, edublog - allows some teacher control, students get really into writing

  • Use pen name with students to remain confidential

Clip Art

  • create your own using digital camera

  • set up a class Flickr account and discuss labeling pictures

Podcasts

  • Recording devices - Apple, i-River, Olympus
  • can use to record lessons for students that are absent or need extra help